int max_borders[4];
int center_radius, corner_id;
CoglHandle buffer, offscreen = COGL_INVALID_HANDLE;
+ CoglError *error = NULL;
/* Get infos from the node */
if (state->alloc_width < node->box_shadow_min_width ||
state->box_shadow_height,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_ANY);
- if (buffer != COGL_INVALID_HANDLE)
- offscreen = cogl_offscreen_new_with_texture (buffer);
+ if (buffer == NULL)
+ return;
- if (offscreen != COGL_INVALID_HANDLE)
+ offscreen = cogl_offscreen_new_with_texture (buffer);
+
+ if (cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error))
{
ClutterActorBox box = { 0, 0, state->box_shadow_width, state->box_shadow_height};
cogl_framebuffer_clear4f (offscreen, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 0);
st_theme_node_paint_borders (state, offscreen, &box, 0xFF);
- cogl_handle_unref (offscreen);
state->box_shadow_pipeline = _st_create_shadow_pipeline (st_theme_node_get_box_shadow (node),
buffer);
}
+ else
+ {
+ cogl_error_free (error);
+ }
- if (buffer != COGL_INVALID_HANDLE)
- cogl_handle_unref (buffer);
+ cogl_handle_unref (offscreen);
+ cogl_handle_unref (buffer);
}
static void
{
StThemeNodeTransitionPrivate *priv = transition->priv;
guint width, height;
+ CoglError *catch_error = NULL;
/* template material to avoid unnecessary shader compilation */
static CoglHandle material_template = COGL_INVALID_HANDLE;
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_ANY);
- g_return_val_if_fail (priv->old_texture != COGL_INVALID_HANDLE, FALSE);
- g_return_val_if_fail (priv->new_texture != COGL_INVALID_HANDLE, FALSE);
+ if (priv->old_texture == COGL_INVALID_HANDLE)
+ return FALSE;
+
+ if (priv->new_texture == COGL_INVALID_HANDLE)
+ return FALSE;
if (priv->old_offscreen)
cogl_handle_unref (priv->old_offscreen);
priv->old_offscreen = cogl_offscreen_new_with_texture (priv->old_texture);
+ if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (priv->old_offscreen), &catch_error))
+ {
+ cogl_object_unref (priv->old_offscreen);
+ cogl_error_free (catch_error);
+ priv->old_offscreen = COGL_INVALID_HANDLE;
+ return FALSE;
+ }
if (priv->new_offscreen)
cogl_handle_unref (priv->new_offscreen);
priv->new_offscreen = cogl_offscreen_new_with_texture (priv->new_texture);
-
- g_return_val_if_fail (priv->old_offscreen != COGL_INVALID_HANDLE, FALSE);
- g_return_val_if_fail (priv->new_offscreen != COGL_INVALID_HANDLE, FALSE);
+ if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (priv->new_offscreen), &catch_error))
+ {
+ cogl_object_unref (priv->new_offscreen);
+ cogl_error_free (catch_error);
+ priv->new_offscreen = COGL_INVALID_HANDLE;
+ return FALSE;
+ }
if (priv->material == NULL)
{